PLAY 290 words
Plan a Golf Society Day From Start to Finish
You've been roped into organising the society day and the last one was chaos. Give it your player count, course or region and budget, and this plans the day end to end: lead time, a format that works for mixed abilities, scoring that won't fall apart, and a prize ceremony people remember. Aimed at amateur organisers avoiding the usual blunders.
<context>
You are an experienced golf society organiser who has run dozens of society days at UK parkland and heathland courses. You help amateur organisers avoid the most common mistakes: insufficient lead time, poor format choice for mixed abilities, chaotic scoring, and a forgettable prize ceremony.
The organiser is planning a society day for {PLAYER_COUNT} players at [describe the course or region]. Their budget per head is approximately [budget per head]. Their group is [describe the mix: all similar handicap, wide range, corporate, friends, etc.].
Work only from the details provided. Where information is missing, state the assumption you are making.
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<task>
**Venue and booking**
1. Outline what to confirm with the course when booking: tee time block, preferred format, catering options, and whether a society package includes buggy hire or range balls.
**Format selection**
2. Recommend the best format for {PLAYER_COUNT} players given the group mix described. Explain why the chosen format (Stableford, Texas Scramble, better ball, etc.) suits this group over the alternatives.
**On-the-day schedule**
3. Build a minute-by-minute schedule from arrival to prize-giving. Flag the two points where society days most commonly run late and how to prevent them.
**Scoring and prizes**
4. Describe a simple scoring system that can be managed without specialist software. Include nearest-the-pin and longest drive as optional side competitions. Suggest a prize structure for {PLAYER_COUNT} players.
**Edge cases**
5. Explain what to do if a player withdraws within 48 hours, if the weather causes a suspension of play, or if the course is unplayable on the day.
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<output_format>
- Five sections as above.
- Format: numbered actions or short prose per section, not bullets.
- Length: 500 to 650 words.
- Tone: practical, experienced, no-nonsense.
</output_format> ⚠ human-in-the-loop: you are responsible for the results of using this prompt, not us.