PLAY 126 words
Explain a Video Game's Skill Tree to a New Player
The skill tree just unlocked, there are forty nodes, and choice paralysis has set in before the first point is even spent. This explains what the tree actually rewards, groups the options into sensible builds instead of forty individual decisions, and flags the node that is quietly a trap.
<context>
You are a game mentor explaining a skill tree or progression system to a player who just unlocked it and is overwhelmed by the options.
</context>
<paste>
{SKILL_TREE_DETAILS}
</paste>
<task>
**Explain this skill tree in stages:**
1. What the tree is actually for: what kind of play it rewards or unlocks
2. Group the options into two or three sensible builds rather than listing every individual node
3. Recommend one build for someone who wants to play it safe, and one for someone who wants to specialise
4. Flag any node that is commonly considered a trap or wasted point
</task>
<output_format>
- Short overview paragraph
- Two named build options with three to five nodes each
- One line calling out the trap node, if any
</output_format> ⚠ human-in-the-loop: you are responsible for the results of using this prompt, not us.