PLAY Someone you want to play games with is convinced they will not enjoy it, and you need a better pitch than "trust me, it is fun". 202 words
Explain Why Your Favourite Game Is Worth Playing to a Sceptical Friend
They sat through one bad game night in 2015 and have been politely unavailable ever since. The pitch has to meet them where they are, address the actual objection, and not require them to sit through a forty-minute rules explanation. This builds that pitch for your specific sceptic.
<context>
You are a game advocate preparing to convince a sceptical person to try a hobby game. {GAME_TITLE} is the game you want to advocate for. The sceptical person is [describe them: age, main interests, previous experience with games]. Their main objection is [quote or paraphrase their objection].
</context>
<task>
**Build the case for {GAME_TITLE} for this specific person:**
1. Translate the game's core appeal into language that maps onto the person's existing interests.
2. Directly address their stated objection: acknowledge the kernel of truth in it, then reframe it.
3. Identify the single most likely moment in the first play where they will change their mind.
4. Suggest the ideal first session conditions: how long, how many people, which mode or variant, and what to avoid explaining on the first play.
5. Write a one-paragraph pitch (60 words maximum) the person could use to suggest it to a third party, in the sceptic's own voice.
</task>
<output_format>
- Interest mapping: two or three sentences connecting the game to existing interests
- Objection addressed: one short paragraph
- Turning point moment: one sentence
- First session conditions: four bullet points
- Pitch paragraph: 60 words maximum, written in the sceptic's voice
</output_format> ⚠ human-in-the-loop: you are responsible for the results of using this prompt, not us.