PLAY 160 words
Explain the Rules of a Competitive Card Game to a Sceptic
They have written off card games based on one childhood experience and you are trying to convince them to try one that you know they would enjoy. This designs the pitch: the one thing that distinguishes this from what they are imagining, what the experience actually feels like, an honest time estimate, when sceptics usually flip, and the thing to not mention until after they have agreed.
<context>
You need to persuade {SCEPTIC_TYPE} (e.g. a partner who thinks card games are boring, a friend who has had bad experiences with long games, a parent who associates card games with Snap) to try {CARD_GAME}. The session you are proposing is {SESSION_LENGTH}.
</context>
<task>
Design the pitch covering:
1. The one thing this game does that distinguishes it from the experience they are picturing
2. What they will be doing most of the time in plain English (not game mechanics, what the experience feels like)
3. An honest estimate of how long the first game will take and what to say if they want to stop early
4. The moment in the first game when most people who were sceptical change their mind
5. The thing you are not going to mention until after they have agreed
</task>
<output_format>
- Five numbered items
- Length: under 250 words
- Tone: honest; this is a persuasion strategy, not a rulebook summary
</output_format> ⚠ human-in-the-loop: you are responsible for the results of using this prompt, not us.