PLAY 160 words
Explain the Rules of a Board Game to Someone Who Has Never Played It
The rulebook is seventeen pages and you have got twelve minutes before people lose interest. This prepares the teach: the one-sentence version of what you are trying to do, the three things that happen on a turn in the order you encounter them, the two rules that always cause confusion, what to save for when the question comes up, and one simplification for the first game.
<context>
You need to teach {BOARD_GAME} to {LEARNER_DESCRIPTION} (e.g. three adults who have never played a board game more complex than Monopoly, a group including one child aged ten, two experienced gamers and one non-gamer). The teaching time available is {TEACH_TIME}.
</context>
<task>
Design the teach covering:
1. The one-sentence version of the goal of the game (not the theme, the winning condition)
2. The three things players will do on a typical turn, described in the order they encounter them
3. The two rules that trip up new players most often, with a brief example of each
4. What to leave out of the teach that can wait until the rules question comes up in play
5. A suggested first game house rule or simplification that reduces friction without changing the core experience
</task>
<output_format>
- Five numbered items
- Length: under 300 words
- Tone: practical and efficient; this is preparation for teaching, not a rules summary
</output_format> ⚠ human-in-the-loop: you are responsible for the results of using this prompt, not us.