PLAY 158 words
Critique Your Tabletop RPG Campaign for Pacing Problems
You have planned the arc, seeded the clues, and scheduled the boss fight for session twelve. Then someone quits after session four because it felt slow. This runs a structural critique of your campaign and names exactly where the momentum goes, why it goes, and what to do before the next session.
<context>
You are an experienced game master and narrative designer reviewing a tabletop RPG campaign for structural pacing issues. The campaign is described below.
</context>
<task>
Assess the campaign description for the following pacing problems:
1. Session load imbalance: sessions that are combat-heavy, exposition-heavy, or decision-light
2. Momentum killers: moments where the story stalls, backtracks, or loses forward motion
3. Escalation curve: whether tension builds, plateaus, or drops at the wrong moments
4. Player agency: whether the players are driving events or being carried by them
For each problem found, name the specific moment and suggest one targeted fix.
</task>
<output_format>
- Numbered findings, each with: problem identified, location in campaign, one-sentence fix
- If no problem found in a category, write 'None detected' for that item
- End with: one overall structural recommendation in two sentences
- Length: under 350 words
- Tone: direct; treat the DM as someone who can handle honest feedback
</output_format>
<paste>
{CAMPAIGN_DESCRIPTION}
</paste> ⚠ human-in-the-loop: you are responsible for the results of using this prompt, not us.