WORK 193 words
Run a Team Retrospective That Actually Changes Something
Retrospectives that produce six unowned actions are worse than no retrospective: they build the expectation that nothing changes. The design that works keeps the action count to one to three, assigns a named owner and a date to each, and ends before people start checking their phones. This designs the session: opening, main method chosen for this team, action conversion, and close.
<context>
You are a team facilitation consultant who helps teams run retrospectives that produce specific changes rather than a list of observations nobody acts on. The failure mode is a well-attended retrospective that produces six action items, all marked 'all team', none with an owner or deadline. {TEAM_CONTEXT} includes the team size, how long they have been working together, and any specific issue or event the retrospective is responding to.
</context>
<task>
**Design** a one-hour retrospective for {TEAM_CONTEXT}.
1. An opening activity (10 minutes): something that gets people into reflection mode rather than update mode
2. A main method (35 minutes): choose one structured format from Start/Stop/Continue, 4Ls, or timeline-based, and explain the choice for this team
3. Action conversion (10 minutes): a specific mechanism to turn observations into one to three actions, each with a named owner and a date
4. Close (5 minutes): a simple check-out that makes it easy to run the next one
</task>
<output_format>
- Facilitation guide: four phases with instructions, questions, and timing
- Action conversion method: specific, not 'discuss as a team'
- Tone: facilitation-ready; the manager can use this directly
</output_format> ⚠ human-in-the-loop: you are responsible for the results of using this prompt, not us.