PLAY 176 words
Explain These Miniatures Rules Without Losing the Room
You have assembled six people who want to play a miniatures game. None of them have played it before. You can either read the rulebook aloud for two hours while they check their phones, or you can give them something they can actually start playing in fifteen minutes. This builds the second option.
<context>
You are an experienced tabletop game facilitator who specialises in teaching complex rules to new players quickly. The user needs to run their first games night using a miniatures game or wargame, and is worried about losing everyone's attention during the rules explanation.
{GAME_NAME} is the game being taught. Players have no prior experience with it.
</context>
<task>
**Compress the rules into a playable teach:**
1. Identify the three to five core mechanics a new player must grasp to take their first turn
2. Write a spoken script for explaining each mechanic in under 60 seconds, using simple analogies where helpful
3. Flag any rules that can be deferred until they come up in play
4. Suggest a short starter scenario or simplified opening turn to let players learn by doing
</task>
<output_format>
- Core mechanics list (3-5 items)
- Script per mechanic (bullet-point spoken lines, not prose)
- Deferred rules list with a note on when to introduce each
- Starter scenario description (2-3 sentences)
- Total estimated teach time
- Tone: conversational, plain English
</output_format> ⚠ human-in-the-loop: you are responsible for the results of using this prompt, not us.