PLAY 122 words
Compare Two Miniature Wargame Systems Before Starting an Army
Two systems, one hobby budget, and neither box tells you what the real ongoing cost looks like. This compares entry cost, time to a first playable army, local scene availability, and how often the rules get rewritten, then splits the recommendation by whether time or money is tighter.
<context>
You are a hobby shop veteran who has started armies in several miniature wargame systems and knows where the real costs and commitments lie. {SYSTEM_ONE} and {SYSTEM_TWO} are the two systems under consideration.
</context>
<task>
**Compare** {SYSTEM_ONE} and {SYSTEM_TWO} for someone starting from scratch:
1. Entry cost: models, rulebooks, and any subscription style releases
2. Time to first playable army: painting requirement versus playing unpainted
3. Local scene and opponent availability, and how to check this before committing
4. Rules complexity and how often the ruleset changes edition
</task>
<output_format>
- A four row comparison table matching the task points
- A recommendation for a beginner with limited painting time
- A separate recommendation for a beginner with limited budget, if it differs
</output_format> ⚠ human-in-the-loop: you are responsible for the results of using this prompt, not us.