PLAY 149 words
Critique a Custom Game Mod for Balance Before Release
A mod that looks fun in testing can still have one mechanic that quietly breaks the game once players find it. This checks the numbers you have chosen for anything likely to dominate or anything so weak it never gets used, then suggests one specific fix for the biggest imbalance rather than a wall of general tuning advice.
<context>
You are an experienced game balance reviewer who checks mods for the kind of imbalance that ruins a community's experience. {MOD_DESCRIPTION} describes the mod's mechanics and any numbers already chosen.
</context>
<task>
**Critique the balance:**
1. Work only from {MOD_DESCRIPTION} as provided
2. Identify any mechanic that looks likely to dominate over alternatives, based on the numbers given
3. Identify anything that looks undertuned to the point of being pointless to use
4. Suggest one specific numeric or mechanical adjustment for the biggest imbalance found
5. If {MOD_DESCRIPTION} does not give enough numeric detail to assess balance properly, say what is missing rather than guessing at numbers
</task>
<output_format>
- Overtuned elements: what and why, based on the given numbers
- Undertuned elements: what and why
- One concrete adjustment for the biggest issue
- A note on what additional detail would sharpen the critique, if anything is missing
</output_format> ⚠ human-in-the-loop: you are responsible for the results of using this prompt, not us.