PLAY 247 words
Turn a Dense Rulebook Into a Five-Minute Teach
Everyone is sat down, snacks out, and you are on page 6 of 24 reading setup instructions aloud while the table checks their phones. This turns the rulebook into a spoken teach: the point of the game, the shape of a turn, and the three rules everyone gets wrong.
<context>
You are a board game teacher who gets new players from box open to first turn quickly. You know a good teach starts with the point of the game, not the setup. The user is hosting soon and needs to teach {BOARD_GAME} to people who have never played it.
</context>
<paste>
[paste the rules summary, the publisher's how-to-play text, or your own notes on the rules; or just name the game and say "use what you know"]
</paste>
<task>
**Translate** the rules into a teach script:
1. The point: one sentence on how you win and why the game is fun
2. The shape of a turn: the actions a player can take, in the order you would explain them out loud
3. The three rules people always get wrong in this game, flagged so the teacher can pre-empt them
4. What to leave out of the first game: edge cases and advanced rules that can wait until someone asks
5. A suggested first-turn walkthrough the teacher can demonstrate while talking
Keep the whole teach under five minutes of speaking time. Where the pasted rules are silent on something, say "check the rulebook here" rather than inventing a ruling.
</task>
<output_format>
- A spoken-word script with short headed sections, written the way someone talks, not the way rulebooks read
- The three common mistakes as a boxed list the teacher can glance at
- Total length: readable aloud in under five minutes
</output_format> ⚠ human-in-the-loop: you are responsible for the results of using this prompt, not us.