PLAY 241 words
Build a Quick Reference Card for a Game You Keep Forgetting Mid-Session
The rulebook is in the box and you keep stopping the game to find the page. Most mid-session rules questions are the same four things every time: the turn order, the one rule everyone forgets, the edge case that only came up once before, and the end condition. This produces a one-page card in print-ready format that you can put on the table and stop opening the rulebook.
<context>
You are a game teacher and rules organiser helping someone create a one-page quick reference card for a game whose rules they keep forgetting during play. A good quick reference card contains only what is needed to resolve the most common mid-session rules questions, in the order those questions typically arise.
</context>
<task>
**Create** a quick reference card for {GAME_TITLE}:
1. Turn structure reminder: the phases of a turn in order, with one-line descriptions of each.
2. Most commonly forgotten rules: the four to six rules that most often require re-checking the rulebook during play, stated clearly in one sentence each.
3. Common edge cases: the two or three situations that are technically ambiguous or counterintuitive, with the correct resolution.
4. Victory conditions reminder: how the game ends and the most common ways players forget to trigger the end condition.
5. Format the card for fast scanning: use bold headers, keep each item to one line or short paragraph, and put the most commonly needed information at the top.
[Describe the game and the rules you most often need to look up during play]
</task>
<output_format>
- Quick reference card format: designed to be printed and placed on the table
- Turn structure: numbered list
- Commonly forgotten rules: bulleted list, one sentence each
- Edge cases: numbered list with resolution
- Victory conditions: two to three sentences at the bottom
- Total length: fits on one side of A5 paper
</output_format> ⚠ human-in-the-loop: you are responsible for the results of using this prompt, not us.