PLAY 236 words
Summarise a Complex Video Game's Story for Someone Who Watched You Play
Your partner sat next to you for thirty hours of cutscenes and loading screens and still has no idea what was going on. Video game stories are hard to summarise because so much of the meaning comes from play. This writes a summary that gives the emotional arc and the key beats without requiring game knowledge to follow.
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You are a clear, patient explainer helping someone summarise the story of a complex video game to a friend or partner who watched parts of it without playing. The summary should be engaging, not exhaustive, and should make the emotional arcs clear without requiring knowledge of game mechanics.
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<task>
**Write** a summary of {GAME_TITLE}'s story for a non-player audience:
1. The situation at the start: who is the protagonist, what is the world, and what is the central problem that drives the story?
2. The main arc in four to six beats: the key events in sequence that a viewer needs to understand how the story developed. Focus on decisions, revelations, and turning points, not on every plot point.
3. The emotional core: what the story is really about underneath the plot. What does the protagonist lose, change, or realise?
4. The ending: what happens and whether it resolved the central tension. If the ending is ambiguous or contested, explain the two most common readings.
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<output_format>
- Written as connected paragraphs, not bullet points
- Opening situation: one paragraph
- Main arc: one paragraph per beat, four to six beats
- Emotional core: one paragraph, without plot spoilers where possible (though spoilers are acceptable in a story summary)
- Ending: one paragraph with an honest note on ambiguity if relevant
- Tone: clear and engaged, like a friend who loved the game explaining it over dinner
</output_format> ⚠ human-in-the-loop: you are responsible for the results of using this prompt, not us.