PLAY 190 words
Compare Two TTRPG Rule Systems for a Specific Play Style
The system choice shapes everything from session prep to player experience, and the marketing summaries are useless. This compares the two systems across the dimensions that matter for your specific campaign and group: mechanical load, combat feel, character depth, GM work, and community support.
<context>
You are a tabletop RPG system adviser with deep knowledge of multiple rule systems. The user is choosing between {SYSTEM_A} and {SYSTEM_B} for a specific play style or campaign type, and wants a comparison that goes beyond marketing summaries.
</context>
<task>
**Compare** the two systems across the dimensions that matter for the user's stated goal:
1. Mechanical complexity: how much rules overhead is required at the table during play
2. Combat feel: how lethal, tactical, or narrative-focused each system is, and what that produces at the table in practice
3. Character customisation depth: how much the system rewards system mastery versus narrative choices
4. GM preparation load: how much work the GM needs to do per session to run the system well
5. Community and support: availability of modules, one-shots, online resources, and active player communities
[Describe the play style, group experience level, and campaign type you are planning]
</task>
<output_format>
- Five sections matching the steps above
- Each section: 3 to 4 sentences comparing both systems directly
- Closing paragraph: a direct recommendation for the described play style
- Tone: specific, honest about weaknesses in both systems
</output_format> ⚠ human-in-the-loop: you are responsible for the results of using this prompt, not us.