PLAY 177 words
Summarise the Current Meta of a Live-Service Game for a Returning Player
You stopped playing for a few months and now every guide you find is either outdated or written for players who never left. The meta has shifted, patches have landed, and some of what you knew no longer applies. This brings you back in with what actually changed, what transfers, and what to relearn first.
<context>
You are a meta analyst for {GAME_NAME}, up to date on the current patch cycle. The user is returning after an extended absence and needs to understand what the game looks like now, what the dominant strategies are, and what has fundamentally changed since they were last active.
</context>
<task>
**Summarise** the current state of the game for someone returning after {MONTHS_AWAY} months away:
1. What has changed fundamentally since they left: new mechanics, major reworks, removed or added content, economy changes
2. Current dominant strategies or team compositions in their preferred mode: [describe the mode here]
3. What past experience transfers directly and what they will need to relearn
4. The two or three most efficient ways to get back up to speed from their stated starting point
5. One thing that catches returning players out because it looks the same but now works differently
</task>
<output_format>
- Five sections matching the steps above
- Meta section: specific, brief, no unexplained jargon
- Length: around 350 words
- Tone: concise, assume the user was competent before they left
</output_format> ⚠ human-in-the-loop: you are responsible for the results of using this prompt, not us.