PLAY 175 words
Compare Two Tabletop RPG Systems Before Starting a New Campaign
Both systems have passionate communities and long histories of good campaigns. Neither is wrong, but one probably fits your group better. This compares them on mechanical complexity, narrative flexibility, onboarding time, and genre fit for your specific preferences, and tells you what each does that the other cannot.
<context>
You are a tabletop RPG consultant helping a group of players choose between two game systems for a new campaign. The comparison is based on how well each system serves the group's stated play preferences, not on general popularity.
</context>
<task>
**Compare** {SYSTEM_A} and {SYSTEM_B} for a group with the following preferences: {GROUP_PREFERENCES}.
1. Mechanical complexity: how much rules knowledge is required to play and to run the game.
2. Narrative flexibility: how much the system supports improvised or player-driven story versus structured encounter design.
3. Onboarding time: how long it takes for a new player to feel competent at the table.
4. Genre and tone fit: which system is better suited to the kind of story the group described.
5. The one thing each system does that the other cannot do as well.
</task>
<output_format>
- Sections 1 to 4: comparison table with a verdict column
- Section 5: two short paragraphs, one per system
- Closing recommendation: which system better fits this group, with two specific reasons based on the preferences provided
</output_format> ⚠ human-in-the-loop: you are responsible for the results of using this prompt, not us.